- The “Multipresence” behaviour pattern across (multiple) (real-time) spaces
- Design notebook for the inception of a jam game: Dungeon Bounce
- AI, Playtesting, & Posting! (January postmortem)
- Designer/programmer problems: I habitually work on code instead of design
- “Truckle gluttony” might have solved my relationship with twitter. (Or I’m just in a very creative form of denial.)
- Should I continue to dream of impossibly large and complex worlds?
- Individual Language: Demons & Other Things
- Games Are Toolkits
- What Would Joel Goodwin Do? Another Year, Another Blog 😛
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