The “Multipresence” behaviour pattern across (multiple) (real-time) spaces

GAIA 2021’s first session, “The New Spacemakers,” was a Zoom call close to a hundred viewers strong, a digital call about digital spaces that was started off with a prompt from Marie Claire LeBlanc Flanagan to take a breath, take a minute, and consider our physical bodies and the lands we inhabit. (I looked outContinue reading “The “Multipresence” behaviour pattern across (multiple) (real-time) spaces”

Design notebook for the inception of a jam game: Dungeon Bounce

Yesterday I streamed three post-mortems in one crazy video (with some technical difficulties please be prepared), but while I had collaborators on with me for the HMDL issue 0 exhibition & for Yrkkey’s Paradise… Dungeon Bounce was a game I designed alone for the #ChainLetterJam. On-stream with sylvie & torcado, I got to hear themContinue reading “Design notebook for the inception of a jam game: Dungeon Bounce”