I joined the Nemesis Jam on a punkish whim, and because something about the Nemesis system had always appealed to me. Just a few weeks prior I had been having a conversation with Asymmetric Publications’ Zack Johnson about how it was odd that everyone had praised the Nemesis system’s amazing possibility space and yet nobodyContinue reading “Nemesis”
Category Archives: Releases, updates, and things you can play with
AI, Playtesting, & Posting! (January postmortem)
The first month of 2021 is just about over, and I’m doing a little retrospective/postmortem/whatever on what I got up to this month! AI (and Personality) Who’s the best Tic-Tac-Toe AI? by droqen I made and released this small project that got a bunch of nice comments (both on the itch page and on twitter).Continue reading “AI, Playtesting, & Posting! (January postmortem)”
Should I continue to dream of impossibly large and complex worlds?
I tweeted this mockup last month. 🔚 It seems so easy to imagine and even implement some dreamy mechanics, but so hard to really put them together and make a genuine game out of them.
What Would Joel Goodwin Do? Another Year, Another Blog :P
Every year or three I find myself pining for a better blog backend — they all seem plagued by one problem or another. But, I had the same problem a couple years ago, when I wasn’t entirely settled on Unity and I wasn’t happy with any of the other options. I did finally land onContinue reading “What Would Joel Goodwin Do? Another Year, Another Blog :P”