Hi there. I’m Alex, and I’m also droqen, and this year I’m going to be two people instead of one. And when I’m droqen, and I’m posting on the droqen.com blog, it’s not going to be the brain-ruminations of my meatself who has friends and loves and feelings, it’s going to be the indestructible forceContinue reading “welcome to 2022: droqen is a goddamn game designer”
GAIA 2021’s first session, “The New Spacemakers,” was a Zoom call close to a hundred viewers strong, a digital call about digital spaces that was started off with a prompt from Marie Claire LeBlanc Flanagan to take a breath, take a minute, and consider our physical bodies and the lands we inhabit. (I looked outContinue reading “The “Multipresence” behaviour pattern across (multiple) (real-time) spaces”
Writing code to make videogames has been a part of my life for a ridiculously long time, an absurdly large portion of it. I learned Visual Basic when my age was in the single digits and I like math; programming is second nature to me. I had a conversation with a non-programmer lead game designerContinue reading “Designer/programmer problems: I habitually work on code instead of design”
I’d like to take the opportunity to say “I don’t like this blog post anymore”. I am glad that I recognized this problem, but so what? I needed a solution. I think I’ve started to find one. The answer is complicated and unfinished, but if I ever figure it out maybe I’ll write a newContinue reading ““Truckle gluttony” might have solved my relationship with twitter. (Or I’m just in a very creative form of denial.)”
I tweeted this mockup last month. 🔚 It seems so easy to imagine and even implement some dreamy mechanics, but so hard to really put them together and make a genuine game out of them.
What do you call a word that was invented expressly for individual use? The perfectly ironic thing is I couldn’t find a word for this; a neologism is at least etymologically defined by its new-ness, so an established piece of personal language need not apply, and a protologism is even more explicit about being aContinue reading “Individual Language: Demons & Other Things”