GAIA 2021’s first session, “The New Spacemakers,” was a Zoom call close to a hundred viewers strong, a digital call about digital spaces that was started off with a prompt from Marie Claire LeBlanc Flanagan to take a breath, take a minute, and consider our physical bodies and the lands we inhabit. (I looked outContinue reading “The “Multipresence” behaviour pattern across (multiple) (real-time) spaces”
Category Archives: Game Design Daydreams (GDDs)
Nemesis
I joined the Nemesis Jam on a punkish whim, and because something about the Nemesis system had always appealed to me. Just a few weeks prior I had been having a conversation with Asymmetric Publications’ Zack Johnson about how it was odd that everyone had praised the Nemesis system’s amazing possibility space and yet nobodyContinue reading “Nemesis”
Games Are Toolkits
They belong in the real world, between people.