Nemesis

I joined the Nemesis Jam on a punkish whim, and because something about the Nemesis system had always appealed to me. Just a few weeks prior I had been having a conversation with Asymmetric Publications’ Zack Johnson about how it was odd that everyone had praised the Nemesis system’s amazing possibility space and yet nobody had really done anything more with it. Serendipitously, the patent stuff reared its head only days later.

We’d forgotten about the looming patent.

My understanding of the whole patent situation is that now that Warner Bros. has secured a patent on the Nemesis system (a phrase which never appears in the actual patent, but it’s an easy shorthand), they have a legal foothold which will allow them to (attempt to) sue developers/studios for infringing upon their patent.

From their perspective, it is a tool. From the outside, it is a minefield.

Continue reading “Nemesis”