Yesterday I streamed three post-mortems in one crazy video (with some technical difficulties please be prepared), but while I had collaborators on with me for the HMDL issue 0 exhibition & for Yrkkey’s Paradise… Dungeon Bounce was a game I designed alone for the #ChainLetterJam. On-stream with sylvie & torcado, I got to hear themContinue reading “Design notebook for the inception of a jam game: Dungeon Bounce”
I joined the Nemesis Jam on a punkish whim, and because something about the Nemesis system had always appealed to me. Just a few weeks prior I had been having a conversation with Asymmetric Publications’ Zack Johnson about how it was odd that everyone had praised the Nemesis system’s amazing possibility space and yet nobodyContinue reading “Nemesis”
The first month of 2021 is just about over, and I’m doing a little retrospective/postmortem/whatever on what I got up to this month! AI (and Personality) Who’s the best Tic-Tac-Toe AI? by droqen I made and released this small project that got a bunch of nice comments (both on the itch page and on twitter).Continue reading “AI, Playtesting, & Posting! (January postmortem)”
Writing code to make videogames has been a part of my life for a ridiculously long time, an absurdly large portion of it. I learned Visual Basic when my age was in the single digits and I like math; programming is second nature to me. I had a conversation with a non-programmer lead game designerContinue reading “Designer/programmer problems: I habitually work on code instead of design”
I’d like to take the opportunity to say “I don’t like this blog post anymore”. I am glad that I recognized this problem, but so what? I needed a solution. I think I’ve started to find one. The answer is complicated and unfinished, but if I ever figure it out maybe I’ll write a newContinue reading ““Truckle gluttony” might have solved my relationship with twitter. (Or I’m just in a very creative form of denial.)”
I tweeted this mockup last month. 🔚 It seems so easy to imagine and even implement some dreamy mechanics, but so hard to really put them together and make a genuine game out of them.
What do you call a word that was invented expressly for individual use? The perfectly ironic thing is I couldn’t find a word for this; a neologism is at least etymologically defined by its new-ness, so an established piece of personal language need not apply, and a protologism is even more explicit about being aContinue reading “Individual Language: Demons & Other Things”
They belong in the real world, between people.
Every year or three I find myself pining for a better blog backend — they all seem plagued by one problem or another. But, I had the same problem a couple years ago, when I wasn’t entirely settled on Unity and I wasn’t happy with any of the other options. I did finally land onContinue reading “What Would Joel Goodwin Do? Another Year, Another Blog :P”