The first month of 2021 is just about over, and I’m doing a little retrospective/postmortem/whatever on what I got up to this month!
AI (and Personality)
I made and released this small project that got a bunch of nice comments (both on the itch page and on twitter). It was a very satisfying expression and exploration of using the videogame form to express personalities.
Writing code to make videogames has been a part of my life for a ridiculously long time, an absurdly large portion of it. I learned Visual Basic when my age was in the single digits and I like math; programming is second nature to me.
I had a conversation with a non-programmer lead game designer a couple years ago and asked point-blank “how do you design games?”
I'd like to take the opportunity to say "I don't like this blog post anymore". I am glad that I recognized this problem, but so what? I needed a solution. I think I've started to find one. The answer is complicated and unfinished, but if I ever figure it out maybe I'll write a new blog post about it.
For now, the "truckle gluttony" blog post shall unfortunately remain in its original form.
-droqen, 2021 September 9
I wrote this thought for January’s upcoming droqen was here (#20!), and immediately felt dubious about my usage of the word addict. It seemed to have the right gravity about it, I wanted to take this problem seriously, but I didn’t (and still don’t) think it was quite appropriate — for me or for the word.
What do you call a word that was invented expressly for individual use? The perfectly ironic thing is I couldn’t find a word for this; a neologism is at least etymologically defined by its new-ness, so an established piece of personal language need not apply, and a protologism is even more explicit about being a word that aspires to become a part of common use.
Every year or three I find myself pining for a better blog backend — they all seem plagued by one problem or another. But, I had the same problem a couple years ago, when I wasn’t entirely settled on Unity and I wasn’t happy with any of the other options. I did finally land on the Godot Engine, and I’ve been extremely happy with it. I’ve uploaded ten things (see the collection of everything I’ve released so far in Godot here on itch.io) and been through many more, with no sign of wanting to switch it up.
Maybe I found the right tool, or maybe something inside me changed.
So my friend Tav offered to help me maintain a better blogging habit. I’ve been using this scrappy little backend, Anchor CMS, but I thought: if she’s going to be helping me keep up a schedule and we’re going to try to liven up the comments section, I’d better really think about how hard I want to commit to Anchor. My absolute favourite blog to keep up with is Electron Dance. Joel somehow maintains an excellent comment* section, the website looks nice, and he produces good & reliable output.
*I've closed the comments on this blog. Old comments have been preserved, but no new ones can be made. I either had a little exchange w/ Joel himself or just saw something he said somewhere, about maintaining a nice comment section. I love it; but I realized staying on top of it, responding to comments, just isn't something I can do. I appreciate good discourse but, alas, I don't have the energy to be responsible for cultivating it. --droqen, 2021 July 30
I swear I’ve looked at his website before and not found this, but there it was at the bottom of his blog, plain as day. In tiny font that blends into the background but still: I know how to navigate HTML. Could I really have missed that if I was looking for it?
Anyway, welcome to my new blog for 2021, a new year, a fresh start. Funny how I’ve circled back to using WordPress again. If you’re interested in my blog posts from the past, here’s a list of all my previous blogs (please let me know what I’ve missed):